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Change is a key part of story and pedagogical design, and our everyday. At present, though, the current story many of us tell ourselves is that change is forced. A protagonist is forced to change because of an inciting incident, a student is forced to change to a teacher’s learning objectives, a person is forced to change to conform to the dominant culture. But no-one is a master of your change, and you don’t master change in others or yourself even.
This session juxtaposes the norms of change in story (and game) design with how we experience change in education, and shows other ways to enable willful and joyous change in our characters, students, and communities. To do this, we’ll begin with some online accessible preparation material to frame the aspects of change we’ll explore. These include assumptions around how change begins, who is meant to change and who apparently gets to change others, what is supposed to change and what can, and how change is currently conceived to develop and how it can. Then we’ll meet online for a guided discussion to help unlearn the norms of change, and develop different ways of thinking and action that don’t involve masters.
About the Presenter:
Christy Dena (she/they, pronounced Dee-na) is a storyteller, researcher, and educator based in unceded Bunurong Country/Melb. She makes interactive stories in all forms from live play to tabletop to installation, and facilitates artistic process in independent, industry, and academic settings. She can be found on Twitter: @christydena.